Gemstone progress screenshot #1
Gemstone is now taking shape with the not so good looking menu screen and an initial test game level.
Brewing a new game called Gemstone!
Yes pips I'm now on the early stage of development of my first app targeted for iPhone and iPad devices. This game would be quite similar to iCrate but will be more fun and interesting gameplay.
Cheers!
Critters Buster, Done!
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Our first game developed with Flixel Game Engine and it turns out to be a pretty complete platformer with increasing level difficulty, hack and slash melee, coin collection ala Mario, moving platforms and a bunch of annoying enemies.
Plat it here.
Design & Programming by Charlie Briones
Game engine: Flixel
Released: August 2011
Marbles
This game was created way back 2002 when Flash is still Macromedia and it was the year when I began making online games as a personal hobby, there are lots of Flash games popping out the net back then and had an inspiration from a puzzle game which unfortunately forgot the title but has similar gameplay as Marbles.
Play it here.
Pop Craze
The objective of the game is to simply create 4x4 combination by moving same colored piece. Special "Bomb" piece will appear on a higher level, use it to pop multiple pieces. Game is over when less than three cell spaces are left or time reaches zero.
Play it here.
Rocketeer
My first attempt of a space shooter type of game. Composed of several types of enemy ships and an enemy boss at the end of each level.
Play it here.
Bodi Maze
Bodi Maze is one of my favorite game that I developed in Flash 5. It has few special technical and gameplay features such as basic grid based collision system, custom made level editor for easy creation of maze, jump codes for level selection and has two secret codes that a player can use for fun.
Play it here.
WordWhiz
A simple word hunt game, try to spot as many words as you can before the time expires.
Play it here.








